Added: When removing teleporters the game will now ask for a confirmation before the removal is completed. Fixed: Fixed track segments not connecting if the connection is not axis aligned. Added: Some more achievements now have descriptions describing how to get them. The Tutorialis a section in Theme Park Tycoon 2 (in other games as well) that shows the player how to perform certain tasks in-game to help with their theme park. Note that this is only available for some items (e.g. Fixed: Fixed issue causing teleports to not detach when removing a teleporter. Changed: Increased the amount of asset-revolve attempts for the image picker and added a better error for when resolving fails anyway. Changed: Placing down items that snap to the side of cells that are not walls now align 'better'. Fixed: Fixed track piece color resetting when connecting track segments. The . Added: Flying coaster now support boosters. Changed: Physics are paused while streaming in data over the network now (re-enabled). Fixed: Temporarily changed some UI logic to fix some UI not working properly. Fixed: Fixed an issue causing music from another park to keep playing in some scenarios when entering the park. Changed: Improved the simple editor looping pieces to be smoother. Added: Block brakes for all roller coasters. Added: In settings, can now enable R15 guest models. Fixed: Fixed chat messages not being transmitted. Added: Small ring wreath prop and two variants with Christmas decorations. Fixed: Fixed various small issues with the hydraulic launch and floorless coasters. To convert all supports of a ride quickly, use "Change entire track supports color.". You may need to increase the color intensity of these items to get equally bright lights. Fixed: Fixed the cursor icon sometimes not changing properly depending on the editing context. This setting can also be disabled in the settings menu. When I'm building in TPT2 there are times when I wish you can make objects move. Fixed: Fixed side item placement (walls, fences etc.) Fixed: Fixed the picker tool not copying colors. Added: Can now buy gamepasses straight from the shop menu. [Alt/] + [Shift] + [RMB] can now also be used to set/reset the pivot in precision build mode. The Tutorial starts when the player is asked to place a Teacups ride in the designated spot. Fixed: Replaced additional instances of "visitors" to "guests". < and > (or , and . Changed: Players names in the chat command and all chat autocompletes are now case-insensivinitive. Added: Painter tool supports material painting now (Desktop only). Changed: The first person ride camera has been changed. Changed: Track pieces with "inconsistent vertical tangents" are now allowed. Changed: All new tracked rides now use the improved physics model by default. Added: Star prop, bells prop, large candy cane prop, (small) candy cane prop and a variant with a light. Added: Can now click a ride vehicle to open the associated ride menu rather than having to click e.g. Added: Triggers are now supported on rides with the legacy physics model. Modifying an area will recompute nearby supports. Added: The game now supports touchscreens. Legacy paths that have replacements are also hidden from the search menu. Changed: The trader for the Innovation event now uses the originally intended dialog. Fixed: Fixed "Snap to grid" not working for the wooden coaster. Fixed an issue where height-locks (either holding shift, or dragging paths/walls) would not properly take item raise (T key) into account. (Not currently supported by controllers). 2 new cylinder pole primitives. Manage all your favorite fandoms in one place! Added: New image panel items -- can set a custom image to display on these items. Changed: When using the improved physics model with a ride that has target ride speed, the station will try to obey this target speed too and not accelerate/decelerate it beyond its target speed. This allows for rotatingan item around another rotation (pivot) point, or moving items along the axis of another item. These items can be activated manually or activated on-demand via a trigger/button/timer sequencer. Fixed: Fixed a rare issue causing state corruption and broken savegames. Fixed: Fixed the image picker not working properly. Use [Shift + [MMB] on the item with the current pivot again to reset the pivot. Added: The precision build mode can be used on touch screen now, Added: Added music and sfx volume sliders in the settings menu (replacing the on/off checkboxes). Fixed: Fixed an issue causing guests to not be placed in their seats properly in rides. Fixed: Fixed an issue causing the hold brake to not be configurable for the beyond-vertical drop coaster. Added: Gable wall pole items for brick, glass, wooden and metal wall types. Changed: Enabled physics pausing while streaming content in again. You're browsing GameFAQs Q&A as a guest. Fixed: Fixed a bug where ride seats sometimes could not be used after respawning. This can (very rarely) change the behavior of rides in your park if you were affected by this issue. Adventure World Theme Park is a theme park located in Perth, Australia. Sequencers cannot activate other sequencers. Fixed: Fixed an issue causing first person camera to not rotate until the right mouse button has been pressed (and some related issues). Changed: Moved park star rating UI (again). Fixed: Fixed an issue causing items to not be able to be placed at high heights. Changed: Changing the active track piece now requires a double-RMB click. Changed: Teleporters/trampolines/cannons no longer share cooldowns with manually user-activated items (such as buttons). Fixed: Fixed default chat showing up when respawning. Fixed: Fixed an issue causing unintentional scream sound effects to play from tracked rides sometimes. Added: Extra expansion plots gamepass that unlock 8 extra expansion plots (for all your parks). Changed: Mostly restored active/item track visualization. Fixed: Fixed an issue where text could not be save on consoles. Fixed: Fixed terrain editing not working properly. Go support him!YouTube: https://www.youtube.com/channel/UCeOAL7IK1BDolIiYUPFO8nQDiscord: https://discord.gg/GaqmdYqT5e________________________________________________________________________Like what you see? Fixed: Fixed the button not leaving the "pressed down" state when releasing the mouse button out of the button area. Added: 3 pot props, 2 bell props, wide track turn prop, 3 pole sphere items, 4 sloped facade items. From StrategyWiki, the video game walkthrough and strategy guide wiki, https://strategywiki.org/w/index.php?title=RollerCoaster_Tycoon/Controls&oldid=962402, Copy, cut, paste, undo, and redo text fields, Remove paths, scenery etc. The left mouse button interacts with all buttons, objects, and people on the park by clicking once. Fixed: Fixed the track editor locking up in rare circumstances. Added: New path "pressure plate" item. Added: 2 rope items, 2 christmas lights items, 4 bunting items. If you were using items with default brightness in your park, they will be adjusted automatically as well. Fixed: Fixed an issue where parks would sometimes fail to reset after the owner left the game. Added: A range of 5 new wall and 12 new roof pieces for roof tips. Fixed: Fixed certain sloped queue paths not properly propagating styles to connected items. Water Park Tycoon. Fixed: Fixed and issue causing the client to not load the client data property when loading the games sometimes. Changed: Adjusted the ride camera smoothing to more accurately react to the ride. primitives) and not others (e.g. Changed: Brakes and boosters in the advanced editor support variable length pieces and pitch curved pieces now. Added: Korean, Simplified Chinese and Traditional Chinese translations. Finally, the player is asked to open the ride by clicking on the ride, and then clicking the 'Open' button. Fixed: Fixed rides/guest not showing during interval errors. Fixed: Fixed an issue causing segments to not save. Added: Hotkeys can now be used to change grid/rotation snapping settings (settings quickly J/K/L for horizontal/vertical/rotation snapping respectively). period). In #TPT2 you can use the Precision Build Mode to place items anywhere on any rotation to allow you to create some insane looking buildings that are off the grid. This toggles automatically by default on very small screens. Added: You can now mute players in the chat (via /mute and /unmute). Added: Large ring wreath prop and two variants with Christmas decorations. What is wrong with reporter Susan Raff's arm on WFSB news? #3. Temporarily disable some UI animations to fix some UI not working properly. Fixed: Fixed an issue causing vehicles to sometimes be positioned at an incorrect location when using the improved physics model. #2. Fixed: Fixed an issue where tracked ride vehicles would visually repeat riding the same track segment between two stations whenever any single vehicle crashes on that ride. Changed: Reduced hitbox of the Slingshot ride to always fit on ground level (for real now). Fix: Fixed a bug where entrances/exits sometimes could not be built. Changed: Changed logic used to target a cell. Changed: When guests have an available mission, this mission will now remain available for a longer period of time before it disappears. Added: Can now also use speed adjustment track segments on the Transport train and Monorail. Changed: The jukebox gamepass is no longer for sale. The chat also becomes smaller on small screens. Co-builders can use these extra colors on parks where the owner of the park owns the game pass, even if the co-builders do not own it themselves. Fixed: Fixed issue where the dialog close button would not work. Fixed: Fixed tracked rides not loading in/out when moving away/towards them. The Roblox graphics quality and dynamic items quality setting both control the quality of fireworks rendering and throttling, Added: The advanced coaster editor now supports two auto-smooth modes: full and yaw/pitch. Fixed: Fixed an issue causing some item names not to appear. It has two modes, a pulse and a continuous mode. Added: Steep sharp turns upwards coaster pieces. Added: Sequencer item. Due to upcoming Roblox changes, the flexibility of this game pass will be affected. The old behavior, in which trains stop at each station slot, can still be enabled in ride settings. Added: Chat commands: "/disable-shadows" and "/enable-shadows". Fixed: Wild mouse brakes are now painted properly. Added: Added a new ride operations setting to allow changing the "Ride mode" (requires the improved physics model. Changed: Updated the text filtering to comply with the current Roblox rules. Added: More lights now support dynamic item modes and can be activated by triggers. (Not supported when using the tap to move character movement mode.). Added: The paths in front of the park now change appearance to the appearance of the path after the entrance. Added: Can now set the column/plane lock buttons ([Ctrl] and [Shift]) to toggle locking instead of requiring holding to lock to a column/plane in the settings menu. Fixed: Fixed an issue allowing too many trains to be spawned on a ride. Changed: Wide range of UI changes/adjustments. 2-finger tap or Right Click: Cancel (right-mouse button) 2-finger drag up and down: Camera zoom in and out (Mouse Scroll Wheel) 0. Chainlifts only form a block section if the end does not intersect with a station, block brake, or another chainlift. Fixed: Fixed character flinging when riding a tracked ride while it crashes. Do Not Sell or Share My Personal Information. Changed: Guest accounts can no longer chat. Fixed: Fixed the game failing to load on console if the connection is very slow. Added: Can now set the font of text signs. The precision build mode uses separate snapping settings from the regular off-gride snapping settings. This basically fixes all problems causing parts of wall-type items going invisible when not expected. The park was created and ran by Michael Edgley International from its creation on November 11, 1982 until December 1990. It allows you to rotate items on any axis, move them precisely, and much mor. Flat rides may not overlap with one another. Changed: Raised maxinum track with sequencers. Fixed: Fixed expansion UI not working for gamepads. Changed: Wild mouse max bank increased to 60 degrees. Changed: Saving/loading internal logic to prepare for future changes. Changed: Minor multi-launch coaster track adjustments. (Not currently supported on controllers. Added: Ellipsis in the item menu when the text is too long. Changed: Fixed an issue causing textboxes to not work properly. Fixed: Fixed emoji being drawn under the chat. The cursor itself can move the view by lying near the edges of the screen, but this does not work if the game is running in a window. Added: Jukebox/speaker range can now be viewed from inside of the range as well. Changed: Internal changes for gamepad support. Changed: Buttons and TNT can now be activated while riding a ride. Tooltips are also more frequently re-polled. Added: New intense ride: "Flying carpet". Fixed: Fixed an issue where server-sided park settings sometimes could not be changed. Fixed: Fixed a bug where trains would sometimes not spawn with multiple disjoint track segments. Changed: When guests have an available mission, this mission will now remain available for a longer period of . Fixed: Fixed two issues causing suspended coasters to sometimes fail computing the vehicle behavior and locking up the park. Changed: Clarified various error messages. Changed: Jailed achievement requirements. Changed: Metal fences are walls now and have a reduced building cost. Fixed: Fixed UI focus animation for real now. Changed: Improve behavior when dragging paths (or building them in general to prevent unexpected path placement (Desktop only). Added: Custom move and rotate snapping values can now be set when using the precision build mode. Fixed: Fix road segment not pushing you forward. Added: Can now repaint some previously unpaintable nature items. Fixed: Fixed an issue causing log flumes/rapid rivers to stop lifting vehicles up sometimes when using the improved physics model. Changed: Increased image resolving limit. Aqua park Water park aqualina theme park. In large parks, disabling shadows will entirely will improve performance, especially when using higher quality graphics setting. Changed: Clarify some achievement descriptions. Using it, up to 5 other players can be granted permission to use he "/psadmin-" chat commands in the private server and up to 50 players can be blocked from playing on the private server. ), Added: New "proximity sensor" item. Changed: Guests will no longer try to reach things that are completely unconnected to a path. when a ride starts by configuring triggers on the ride. Added: The game can now be played on phone devices. Added: The vertical launch coaster can now use hold brakes. (Not currently supported on touch screens and controllers.). ), Added: Can now play sequencers at any time offset by clicking the timeline (above the sequencer tracks). I'm not entirely sure but I think if u click on disabled collisions when building, it should come up with options, and I think one of them is free rotation, although not sure as I don't action have disabled collision. Added: Can now configure light properties of many items that emit light: their brightness and range can now be configured. Changed: Only audio that 'allows copying' can now be used in jukebox playlists or as ride audio. Changed: Moved certain side items to new layers, allowing some useful combinations of items to be layered of each other. Changed: Spline smoothing method changed (internal). Fixed: Fixed dance emote not properly working. Added: "The edit terrain height" terrain tool is now supported on touchscreens. Sign Up for free (or Log In if you already have an account) to be able to ask and answer questions. Added: Now showing item subscript info in the item picker UI. This setting can also be disabled in the settings menu. Added: Ride entrance/exit gates now actually open and close. Fixed: Fixed an issue causing dynamic items to not be removed properly. Added: The item picker will now also copy the following item properties: sign text, sign image, transparency setting, light brightness, light range. Changed: Spine track validation improved. Fixed: Fixed an issue causing some text to not appear properly. Changed: The camera movement speed will now adjust to the configured mouse sensitivity when editing tracked rides. Timers can activate activatable items periodically, or at a certain time of day. Join my discord server for early access to videos:https://discord.gg/gU7Ecyp (You must be over 13 years old to use discord)Game: https://bit.ly/33h7Coa . Changed: Adjusted height lock in build mode to behave more consistently (Desktop only). Added: Park information button next to the park entrance. Fixed: Fixed an issue causing new games to not be started properly. Fixed: Fixed pathing/linking through the wall pole items. Changed: Reduced price of all primitives. Changed: Instead of holding [Alt] to remove items quickly, now [Y] should be used instead (in some cases Alt would be locked to a press-down state). The mouse and keyboard are used for RollerCoaster Tycoon. (Required new achievement: Activated!) Changed: Additional item outline adjustments. Added: New (redesigned) ride "Observation tower". The player is then asked to build an entrance and an exit. Fixed: Fixed targetting cells below a target cell. Added: New achievement "Fully expanded! Fixed: Fixed an issue causing some parks to not load properly. Added: Stair paths for the new paths and queue paths (open and closed variant). The Precision Build Mode is one of the most useful tools in Theme Park Tycoon 2! From what I see there is a button with alot of squares to allow for that. Changed: Upgraded character movment and camera systems to the latest version. Added: More rides now have animated seat restraints. Then, they are asked to place a queue path next to the entrance, leading to the . Building new phase-turbine coasters will require an achievement (but also net more income). Fixed: Fixed issue causing the water color to be reset when a water alterator was removed when other water alterators still exist. Added: 6 trees with snow, 3 rocks with snow, 1 bush with snow. Fixed: Fixed various minor issues primarily related to triggers and throttling. Added: New roller coaster Motorcycle coaster. Added: Now showing unlocked item subscript info in achievements list. Added: Tracked rides now support a new "Improved" physics model for more realistic physics model for more realistic physics and various physics fixes. (Disables restrictions of certain items being forced on top of terrain.) ", unlocking a. The Precision Build Mode is one of the most useful tools in Theme Park Tycoon 2! Fixed: Fixed an issue where rides would not be visible at all. Disable collisions is a gamepass added in v192. Changed: Tracked ride vehicles now snap to tracks based on their wheels instead of cart center. Added: Out of money/height limit prompts. Added: Inner and outer corner sloped concrete and wooden roofs. This update features the 4D, or 4th Dimension roller coaster that was inspired by X2 at S. Hold Shift and Use mousewheel. Fixed: Fixed wooden supports disappearing. Changed: Raised limit for image resolving, this should reduce the amount of times an image cannot be resolved when selecting an image using the image picker. Trash cans and water rides need to still be placed on paths and water though. Changed: Gamepads can now build jukeboxes and select custom images on PCs. Added: Added half loop and corkscrew special coaster pieces. Added: The game autosaves when leaving or disconnecting from the game now. Added: A descriptive error is now shown when adding water fails. not working properly. Added: Player character now visually look towards what the player is looking at. Block brake power can be controlled via a separate control setting. Fixed: Fixed an issue with wooden support collision detection. Fixed: Fixed painter tool not properly working for animatable items (entrance/exit gates). Added: New support system (now enabled for everyone. Added: "vipadmin-" commands have renamed to "/psadmin-" (private server admin) commands. Added: New (redesigned) ride "Multi-launch coaster". Block brakes cannot intersect with stations or other block brakes. Changed: New experimental track drawing system enabled for the vintage cars, log flume, transport train and monorail. Added: The chats commands ''/psadmin-allowfreecam'', ''/psadmin-setmovespeed, ''psadmin-setjumppower and ''psadmin-setnamesvisibility'' now also enable ''*'' instead of a player name, causing the command to affect all players in the server. Fixed: Fixed issue causing images on certain items to show the default image when removing adjacent items. ), Added: Reworked the "Soft drinks stall", "Hot drinks stall," "Fries stall" and "Popcorn stall". Two settings have been added as well to control the quality of such dynamic items. Fixed: Fixed an issue causing UI to lock up when starting the game. Fixed: Fix issue where guests are not behaving properly. Added: Teleporters can now be configured to only allow the park owner and co-builders to use that teleporter. Changed: When saving parks, the game will no longer lock up until saving is complete and will thus allow you to continue building while the park is being saved (in most cases). Fixed: Fixed certain chat commands not working. Fixed: Fixed broken cleaning animation for R15. They can be turned on and off dynamically by activating teleporters using a trigger/button/timer/sequencer as well (not currently supported on controllers). (Synchronizing tracked rides with multiple trains will cause all trains on that ride to try to depart at once, which is usually not possible; this will likely be readjusted in. Changed: Trampolines now bounce in the direction they are oriented. (for example, 5 short carts can fit on 4 station tiles. The left mouse button interacts with all buttons, objects, and people on the park by clicking once. Hold [Shift] while resizing to resize on the opposite end as well. Changed: Raised jukebox area playlist count to 40. Fixed: Fixed newly built statues not deriving the outfit correctly. Added: Rides now start after a while if the player is seated in the ride and the ride is open, even when no NPC guests are in the ride. Changed: Chat text imput no longer autoclears when losing focus without sending the text. Changed: Increased background music volume (including Jukebox music). Fixed: Fixed the item scroller scrolling too far to the right. 89% 33. Changed: Far-away guests will animate less now, which should improve performance in large parks. Fixed: Fixed R15 characters sometimes getting stuck in water. Added: Text signs/park names/ride names now support most Unicode characters. Changed: Terrain brush size hotkeys changed to R/F to not conflict with raise/lower. Added: Holding [Y] to quickly remove items is now supported in precision build mode as well. Various icons have been updated to use this system. Changed: Adjusted lighting, reduced night length. Added: The game now is compatible with the newest Roblox character structure. (Improved physics model only. Turn Blueprint clockwise , (comma) Turn Blueprint anticlockwise . Changed: Terrain height manipulation visualization clarified. "/vipadmin-settod " (set time of day), "/vipadmin-dynamictod" (enable dynamic time of day), "/vipadmin-goto " (teleport yourself to player), "/vipadmin-get " (teleport player to yourself). Added: Item picker will now copy the rotation of the item that is being picked. Fixed: Fixed out of sync errors when selecting coaster pieces in some rare circumstances. (Required new achievement: Activated!) Changed: With dynamic daytime, days are now longer and the nights shorter. This should result in fewer images not loading into image panels. Fixed: Fixed clipping of the dropdown carets. On devices with a keyboard, hold [Ctrl] and click an item to copy its brightness and range settings, and [Shift] to paste it. Changed: Trying to build items against a wall/terrain will now always snap to the cell next to it. Changed: Changed active item/track visualization temporarily to work around a Roblox, Added: New (redesigned) roller coaster "Dive coaster". Added: In settings, there is now a button to "Delete everything", which clears your park while keeping your money (does not create a new save slot). Added: Can now replicate product cost of stalls. Added: Clicks in the bottom UI are now always caught to avoid accidental builds when using this UI. Fixed: Fixed an issue where the remove option while building items (Y) would delete two items when selecting certain items. Changed: Guests can now enter rides even when there there is no queue at all (if there is a vehicle at the station). Fixed: Fixed a bug where sometimes not all entrances/exits are removed when removing rides. Well there's an alternative to 'move' it: you just need to save your created object with the decor saving tool, and then re-open it and place it again. Changed: UI changes for the chat, item/ride/stall info dialogs and advanced editor. Changed: Redid mechanism that decides what rides guests will ride. This results in both smoother rides and better visuals as wheels now avoid clipping the track. It's a very cool new coaster because the seats can rotate, allowing for some crazy new coasters that weren't really possible before.Tips to unlock the coaster (Serious Investments): https://www.youtube.com/watch?v=lymR_CT4QpQ---Links---Theme Park Tycoon 2: https://www.roblox.com/games/69184822/Theme-Park-Tycoon-2Discord: https://discord.gg/yydRTCP---Music---Music from Phoenix Wright: Ace Attorney, i guess
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