Improving the copy in the close modal and post notices - 2023 edition, New blog post from our CEO Prashanth: Community is the future of AI, Screenshot of the Week #89 [Submissions Closed, Vote Now!]. Cleaner SEARCH tab and overall tidy of the whole sheet, Removed the DPS tab and added it into the Full Stat List tab, Hid the Full Archetype TTK List and Reference tabs as they are just calculations, feel free to unhide them, Effective range calculations now match the formula by. Major edit: Added in the Special Weapon 'Weapon Modifiers' that I could find, as well as the Machine Gun Weapon Modifiers. I added this as an option for the spreadsheet, so I recommend checking that out if you're fine with making your own conclusions. Dreambane Mods 10% each mod adds together for a max of 50%. In summary, I'm sharing the following things: The equation for damage. This solar warlock super is a top DPS option as it gives a 25% damage buff to teammates and heals everyone in it. There are a few things to consider when selecting your loadout with the main goal of DPS. Up to 75% resistance on top of normal super, but only for So, a weapon with a WM twice as high as another will do twice as much damage per bullet if they have the same Attack rating, hit the same spot on an enemy, and have the same damage affecting perks active. And by the way, even if youre a veteran, its always good to have these figures at hand! Massive Breakdown's Destiny 2 Weapon Stats Spreadsheet. Environmental damage was often used in these cases, however there is an environmental modifier applied while in super. Edit: So apparently I forgot to factor Range into the damage formula. This testing was done by u/winterprod over on reddit, who tested the highest damage supers in Grasp of Avarice. Your email address will not be published. Click here for what this would look like if written better. When using multiple weapons and/or bait and switch reload canceling is performed by weapon swapping and the occasional ability use. Like I said, it's complicated :(. When reloading there is an animation in which the clip is reloaded and ammo shows as being populated in the lower-left corner, but you are unable to shoot the gun during this animation. Reload canceling is swapping weapons, using an ability, using a super, or sprinting the moment the new ammo shows as being populated such that the new action is being performed when this animation is occurring and the weapon cannot be fired. Damage Resist is for a single melee and stacks with charge to x3. WebProjectile speed: Projectile acceleration: Weapon has damage falloff? In general at this point it's better to just testfire the weapon. Crafting: Past weekend we added a new feature that was planned for a very long time. This, coupled with other measurement issues, may mean that some tests are within 1-2% of the actual in game values. Comment *document.getElementById("comment").setAttribute( "id", "adfe0c0fb967929fc76ca8b64995ca64" );document.getElementById("c80a69ff47").setAttribute( "id", "comment" ); Your email address will not be published. Also the "Upgrade damage" mods increase attack rather than impact. However, Taken Barrier will stack with Hive or Fallen barrier for 36% resistance to those enemies. In almost all cases, the way Damage resistance combines is the same. Timur's Lash). First, we will go over what equipment is most recommended for high damage output. So if you are using two of these simultaneously there is wasted damage output as the debuffs can be spaced out such that one player is utilizing higher damage output options rather than applying a redundant debuff. Say you are using Izanagis Burden, the weapon depends on 1 very strong shot which will get 20% bonus damage from this mod and a 25% bonus damage buff while you are in the Well of Radiance. This website uses cookies to improve your experience. Webyou may or may not have stumbled across our humble Destiny 2 Damage Generator Spreadsheet in the past. Well of radiance, Divinity, Auto-Loading Holster rocket launcher, and Lunafaction Boots. This mod makes teammates become charged with light when you cast your super. That was a bad bug Thanks a lot for letting me know, that bug would have stayed up there for a while if you hadnt altert me. This option is not quite as good as the others because it would end up with you not having a primary ammo using weapon, but if you do not have access to any of the exotics or other legendary options is a pretty good replacement that can deal some damage. On Mar 15, 2022 9:19 am, by Gamer. The higher the impact, the more damage you deal each time a bullet connects. Damage output will be divided by 1.07 per level where damage begins being reduced. Neither Golden Gun super seems to have any Damage Resistance provided. The damage is made up with the utility of debuffing the target making them take 30% more damage from you and teammates. I don't know the exact scaling factors and numbers involved, or whether this changes as you go up towards legendaries/exotics as my data is mostly from the most consistent baseline source of weapons I have (white primary engrams from Cryptarch, which give lvl 15 weapons). As an example, the reason why my favourite Hand Cannon is Up The Ante is because it has enough damage dealing potential to only just get almost every non-PoE non-Raid headshot kill that the other Hand Cannons can get and the only reason why I could know this is by knowing how damage works. If you are using the values from your ingame Character Stats screen, calculate your Base Damage roll using the Base Roll Calculator and leave the Firearms scaling at 0 and the Headshot base multiplier at 1. I am actively doing a full suite of testing (Feel free to reach out if you want to help!) For the crafting obviously a few simplifications had to be made in order to make perks work universally, nonetheless we are confident they are decent approximations of the actual performance ingame. Gheleon's Demise), Hand Cannon 1; 32 RoF; 68 Impact - 25.2 AM (eg. For the sake of clarity, TTKs in Destiny 2 are calculated per archetype and not per weapon. For example, all adaptive hand cannons deal the same damage per bullet at the same rate of fire and therefore have the same time-to-kill. They are differentiated by aesthetics, stats, and perks. You need to enable JavaScript in order to use this calculator. See the spreadsheet for them, since there are so many and it would clutter this post. What determines whether Destiny enemies are vulnerable or resistant to a particular damage type? There is a little more nuance to what equipment is best than having everyone equip the same weapons that have the best output due to team damage buffs, boss debuffs, using supers for damage, ease of use, and general access to certain weapons and mods. So, now the entire damage equation has been established. Times-to-kills are listed with optimal damage (maximum damage at close range) and damage falloff will dramatically affect the listed numbers (SMGs and sidearms in particular). Destiny 2 Power Weapons: What is the Meta? Keep in mind that the top Power weapons are not only defined by their raw DPS or Total Damage. Many other things come into play. If this is the case the other players will be incentivized to use rocket launchers. Each Tier of Resilience is effectively a 1-2% increase in overall shield, which ends up only being about a 0.5% increase in your overall resistance to damage. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); With over 1,7 Million monthly visitors and a combined 10,000+ hours playing Destiny 2, Blueberries.gg is here to help. The higher the impact, the more damage you deal each time a bullet connects. just select the weapon type from the drop This follows the trend of a compounded 7% increase in damage per level where there are four levels; 1.07x1.07x1.07x1.07 = 1.311. rev2023.4.21.43403. Heres the new ranking order: 9. The Summoner (Adept)), Pulse Rifle 1; 77 RoF; 4 Impact - 39 AM (eg. This super is recommended for any player outside of Well of Radiance using warlocks. Is the boss constantly moving and hard to hit like Rhulk in Vow of the Disciple? Up to 75% resistance on top of normal super, but only for a brief moment. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. (download it if you want to use it). WTF??? Your average bullet damage in the Dark Zone. Privacy Policy. In Destiny 2, buffs and debuff are temporary effects that can be either placed on your character or on your enemy. Times-to-kills are listed with optimal damage (maximum damage at close range) and damage falloff will dramatically affect the listed numbers (SMGs and sidearms in particular). Destiny 2 Power Level and Game Mechanics Guide, Destiny 2 Leveling to Power 320 and Beyond Guide, Destiny 2 Black Armory Badge and Blacksmith Title Guide, Singapore Class 2B Riding Theory Test Question Bank, Damage resistance seems to apply during and shortly after ADS. In this section, DPS refers to the average damage per second a weapon can inflict. Unexpected uint64 behaviour 0xFFFF'FFFF'FFFF'FFFF - 1 = 0? If you are using the values from your ingame Character Stats screen, calculate your Base What does 'They're at four. You can read more about the methodology used here. We'll assume you're ok with this, but you can opt-out if you wish. Another mod to become charged with light, this time the condition is picking up an orb of power. Golden Gun or Blade Barrage Marksman and Celestial Nighthawk if using golden gun for precision damage bonus or Knock em Down and Star-Eater Scales if using Blade Barrage, and any group of weapons. It would seem that there are two curves that are combined to effect weapon damage. Was curious how a crafted weapon at level 20 would stack up. Youre absolutely right. If using Tether and a weakling grenade it is best to space these out as much as possible to spread out the debuff timer, and an added bonus if you are able to use these abilities to reload cancel which is covered next. This allows Bungie to set arbitrary damage values for the various weapons for balancing purposes, and in general all legendary weapons have approximately equal times to kill. The Vow of Disciple raid linear fusion rifle Cataclysmic is the main weapon that can have this roll. For more details, continue reading or check out the spreadsheet, Spreadsheet with full details, charts, and breakdowns of Mods, Exotics, and Abilities. These are listed below: (This info is also in the spreadsheet), Auto Rifle 1; 100 RoF; 2 Impact - 41 AM (eg. Couple this with overshield abilities that recharge separately from your shield bar and health, and the elemental aspect of some Overshields makes them difficult to gauge and measure. For an non-upgraded 242 Attack Fatebringer, the Attack modifier is: 242 - 80 = 162. The data I refer to is available in this google spreadsheet. Damage Resist is for a single melee and stacks with charge to x3. These are Attack rating, weapon archetype, what you're shooting at, and weapon perks. Typically encounters have a damage phase which is a window of time in This class has the most juggling and if mastered deals a lot of damage and applies a debuff for everyone. Comment *document.getElementById("comment").setAttribute("id","a4064d92c84210e1653087c9a4ddc865");document.getElementById("b7ae61571b").setAttribute("id","comment"); Save my name, email, and website in this browser for the next time I comment. Edit: Added in the Special Weapon AMs. These cookies will be stored in your browser only with your consent. WebUpdate available. Most of the calculations are from the Massive Breakdown spreadsheet by Mercules904, include my own formulas and calculations adapted to work with my sheet. This is best performed with a reload cancel once your clip of Divinity ammo runs out, but can be used mostly any time. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. Atheon's Epilogue), Auto Rifle 2; 88 RoF; 8 Impact - 0.3895 WM (eg. This makes using Izanagis Burden easier for teammates as there is less precision required for its use. Auto-Loading Holster circumvents reload and the other potential perks increase damage. There really isn't much to say about this part, other than 'use the correct modifier'. This is the warlocks version of a quick damage dealing super. If I'm updating the sheet I'll mention it on this tab. The grenade is good to have as it can keep a debuff going in case the divinity user needs to reload or shoots a rocket. Same for rate of fire. By selecting your subclass you're able to select modifiers that are available in your specific case. 300, 331, and 365 Attack weapons will do the same amount of damage to any enemy of Lv20 and below. Yeah, don't worry about it. Most hard-hitting damage sources count as Area of Effect (AOE) damage and are reduced by this mod. Most of the calculations are from the Massive Breakdown spreadsheet by Mercules904, include my own formulas and calculations adapted to work with my sheet. If you guys can give me the damage you deal with the weapon archetype I'm missing and the Attack of that weapon, I'll gladly add it in. There are no specific recommendations for an exotic as no exotic directly buffs this super, so an exotic armor piece should be selected that addresses other aspects of play. Yes, the exact equation needed for figuring out damage dealt by a bullet. Web33%, 55%, 70%. Link to the D2 Damage Generator Spreadsheet, Scan this QR code to download the app now. I suppose if this post gets enough attention I'll consider doing them as well. A full breakdown of every weapon's stats, effective range, and fully calculated PvP damage values in a filterable list. These add together for a potential 15% increase in Damage received. This only pertains to PVE, as modifiers in PVP are generally different. That document also includesSustained DPS in case you want to get into the nitty-gritty. No other rounding of numbers is done in the calculation, ever. However, this decreases in effectiveness faster than other mods. Interpreting non-statistically significant results: Do we have "no evidence" or "insufficient evidence" to reject the null? We recently added a couple new features that have been in the making for quite a while so I thought I share them with everyone. Enter any weapon in the top left and explore the weapon info & stats, recommended perks, PvE DPS, PvP time-to-kill information, any extra info e.g. C) "What you're shooting at", the Shot modifier. It's not them. When picking up an elemental well that matches your subclass elemental type, your damage with a weapon with a matching element gets increased damage. This gives a weapon a 20% bonus and consumes a stack of charged with light for every enemy defeated. A minor scale definition: am I missing something? If you are the member of your team who is so kindly using Divinity, you can increase your DPS by using a rocket launcher with Auto-Loading Holster. If exotic, how to get the catalyst and what it does. Buffs are effects that you can use on yourself to increase your damage output, whereas debuffs can be placed on enemies to make them weaker and thus receive higher damage. Thanks for all the support, agents! Due to this class using a super before The damage phase actually starts it is best to run Divinity to keep up the debuff. Every weapon archetype in Destiny has its own advantages and disadvantages. You can find a full documentation off all features and the methodology used in the spreadsheet itself so this post is probably not the right place. This is while they are active in the case of roaming supers, and while being cast in the case of supers like Nova Bomb and Blade Barrage. Sorting by average dps on heavy weapons section shows the top 5 results out of order, can you try testing the bequest, it has the highest impact of all adaptive swords, and i want to know if that makes a diference, Your email address will not be published. Your total amount of Critical Hit Chance. I am happy to believe that rate of Fire influences damage since a constant DPS for a given damage rating would make sense which would mean that a faster rate of fire would be less damage per shot. I also only own a single legendary and no exotic weapons. It is recommended to have 1 player in your team using this for 6 person activities and is not necessary to use during 3 person activities as the percent debuff isnt worth having one third of your damage being heavily diminished to increase the damage of the other two. See the spreadsheet for them, since there are so many and it would clutter this post. Tracker Video Analysis and Modeling Tool. With the new year fast approaching and many new game releases on the horizon, its time to look ahead at some of the biggest upcoming games of 2022. Now that we got equipment out of the way lets get into how to use this equipment as efficiently as possible to maximize DPS. Contest mode activities such as Grand Master Nightfalls, are not affected by this. This super deals a good amount of damage, but not quite as much as the other options mentioned. Adding EV Charger (100A) in secondary panel (100A) fed off main (200A). Golden Gun, Blade Barrage, or Tether with Mobius Quiver. I thought impact affected the amount of damage you did to enemies of low level, where it caps the total damage you can do to them. Based on that, when choosing a Power weapon, always keep in mind the type of damage you need. Most weapons of the same level and rarity have pretty identical attack stats (at least in shops anyway), but the actual damage they deal is drastically different. Regarding Damage dealt,there are more details in the spreadsheet. Here is the order of inputs when using Bait and Switch: This perk is such a great option for DPS as it allows you to use other weapons for damage rather than performing a reload. Typically encounters have a damage phase which is a window of time in which a boss can be damaged after performing a set of mechanics. Edit: Added in the Special Weapon WMs. If your group is using a Divinity and a Tether, the target is only receiving damage for one of those debuffs. This is a pretty simple part of the damage equation. The former is a little obvious using Witherhoard is not ideal for you if you dont have Witherhoard. This Is a Calculator For Determining The Range of Your Weapon [In Meters] Minimum Range is the distance Reload cancel the moment the magazine is put in by: Shoot 1 shot of high burst weapon in Kinetic Slot (Izanagis Burden, Witherhoard, etc.). The Summoner (Adept)), Pulse Rifle 1; 77 RoF; 4 Impact - 0.4150 WM (eg. Use the filters to compare lots of weapons at once. Crest of the Fallen Star is a highly recommended exotic armor piece to pair with this super as it gives a straight damage buff and can be obtained through solo legendary lost sectors. Your email address will not be published. Aegis of the Kell II), Pulse Rifle 3; 66 RoF; 14 Impact - 0.5740 WM (eg. What does "up to" mean in "is first up to launch"? In season 17, combos to look out for are the new Solar subclasses with Xenophage and Cataclysmic as they are solar weapons and will pair very well with a Celestial Nighthawk Golden Gun user. High aim assist, low stability & handling, Excellent aim assist, low stability & handling, Excellent range & aim assist, low handling, Excellent aim assist & handling, low range. Aegis of the Kell II), Pulse Rifle 3; 66 RoF; 14 Impact - 39 AM (eg. Word of Crota), Hand Cannon 2; 22 RoF; 81 Impact - 2.2810 WM (eg. If a weapon's Attack rating is less than 300, then the Attack modifier is simply: Attack rating - Rarity modifier. Destiny 2 Best in slot finder, damage calculator, recommended rolls and more Database/Toolkit Spreadsheet. The rocket launcher can be shot to reload cancel the Divinity, or sporadically a few times during the damage phase which will interrupt the debuff briefly. Thus, two separate Attack modifier equations exist, and in the damage equation you use the Attack modifier that corresponds to the Attack rating of the weapon, pretty simple. No witch queen legendary or crafted weapons are top of their class? This is especially true for Heavy weapons: Secondary: Grenade Launchers, Machine Guns. WebIntroduction. If using Divinity this option is highly recommended and is still recommended for all members of a fireteam to use because of ease of use. This is a unique trace rifle that applies a debuff to the target which not only has your teammates deal 30% more damage, but also creates an easy to hit critical damage hit box on the target.
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